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This
story first appeared in the February 9th, 2007 issue of the Houston
Chronicle.
Smugglers
Gambles on Sci-Fi Fans
By
Louis B. Parks • Copyright 2007 Houston Chronicle
Doing business with Jabba the Hutt got space smuggler Han Solo
encased in carbonite in Return of the Jedi.
For
the crew of Serenity of TV's Firefly, pilfering
"abandoned" cargo on a drifting colony ship nearly led
to death by space cannibals.
The
life of a space rogue is exciting — but filled with danger,
treacherous business associates and some tough lessons in
planetary economics.
Living
that excitement appealed to Houston science-fiction fans Daniel
Strain and Nathan Abrashoff. Not able to catch a rocket to other
planets, they combined their love of science fiction with
another lifelong passion — board games — to create Smugglers
of the Galaxy.
"The
reason we made it is we wanted to play it," says Strain, a
35-year-old marketing and graphics consultant. "There just
weren't any good board games out there that really capture the
space smuggler genre. An adventure game in space. You get to do
a little combat and also have to worry about economics and
upgrading your ship."
Strain
and Abrashoff, also 35 and a computer programmer, met at Blocker
Junior High School in Texas City, where they shared a passion
for Star Trek and games. They will demonstrate their
creation to other serious fans this weekend at the annual Owlcon
gaming convention at Rice University. Smugglers of the Galaxy
will be open to players in the Grand Hall at 8 p.m. Friday and
10 a.m. Sunday.
Like
strategy games, Smugglers requires planning and maneuvering. But
there are elements of chance involving dice and the luck of the
draw. There's even a bit of role playing. Smugglers uses
character cards, planet cards and "destiny" cards to
pit two to six players against each other as they warp from
planet to planet.
"Basically
you are a space smuggler, buying and selling goods, luxuries,
robots, medical supplies or weapons," says Strain, who did
the game's artwork. "The different planets have different
demands."
The
goal is to buy low and sell high. A plague on one planet may
jack up the demand for medical supplies, so if you picked some
up cheap on the last planet, you stand to gain big. But you may
lose your cargo to space pirates before you can get there.
"The
ultimate goal is to become the greatest smuggler in the
galaxy," Strain says. "To do this you have to complete
the Koroth Run. You are trying to supply arms to rebels being
suppressed by a tyrannical government. It's hard to make this
run, so you have to play the game awhile to have a ship large
enough and fast enough."
Not
all space entrepreneurs are rakish smugglers like Star Wars'
Solo or Firefly's Capt. Reynolds. Just look at weaselly
love-broker Harry Mudd of the original Star Trek or
bounty hunter Boba Fett in Star Wars.
Smugglers
of the Galaxy has scoundrel smuggler Jake Jouster, hunky Capt.
Jiminez, bounty hunter Sharon Rex, android DD-55 and a
half-dozen others. Each player is dealt cards to determine his
character.
"Your
character card greatly impacts the decisions you make in the
game," Abrashoff says. Each character has his own
weaknesses or strengths. Xun, the psychic alien, always has a
bounty on his head. Space pilot Mihoko Fujiwara can never
acquire friends to help in her adventures.
In
the gaming business, computer games dominate, but specialty game
stores such as Houston's Midnight Comics & Games stock
dozens of board, strategy and role-playing games.
"The
thing about board games," Strain says, "you are
sitting there face to face with other people. You have your
friends over and you spend time with a real person. You just
can't replace that experience. There's no way around it."
Strain
and Abrashoff are close to finishing their next project, a
retro-look science-fiction game called Rocket League.
Information
on both games can be found at www.playusmaximus.com.
louis.b.parks@chron.com
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